Table of Contents
Overview
- Population: ~100,000
- Nicknames: The Twin Eyes - when going directly to the portals
- Primary Race(s): Mostly Gith, some other common humanoids.
- Location: The Corsair Seas
- Leadership: The Supreme Commander
- Known For: Piracy, Astral Portals, Mercenary Work
Description
The city known as Chaskalla Bay doesn’t welcome many. Cut from volcanic stone and reinforced with alloys not native to this world, it clings to the coast like a fortification turned inward. Its twin portals hang with a glowing red menace, each a passage to the Astral Sea; complete with all the riches and threats beyond. No civilians, no distractions, no markets or parades. Just orders, logistics, and the cold precision of survival. Every street is a straight line to a barracks, battery, or launch point. Every citizen is trained. Every silence means someone is listening. Chaskalla Bay isn’t alive in the way cities usually are; it’s functional. Sharp-edged. Purpose-built. If you’ve come here uninvited, you’ve either made a deal… or a mistake.
History
City itself seems to predate the arrival of the Gith themselves. The Gith have been arriving in numbers for at least the past century; a time rife with conflict with other settlements and cities in the area. The Gith and the city both became more approachable, by Gith standards, after the ascension of Torgo to the divine pantheon.
Geography and Layout
Sturdy coastal city built close to a old mountain range. City is dominated by its large harbor and overhead portals to the Astral Sea. Designed with a military mindset first and foremost. The Astral energies that bleed out from the nearby portals slow the passage or effects of time; slowing ageing and decay.
Economy
- Primary Industries: Piracy, Weapons Manufacture, Astral Portals
- Trade Partners: The Corsair Seas,
- Currency: Standard
Culture and Society
| Religion: | Large Cathedral to Trogo. Smaller Temples to Vauchy and Brian. Vinnin and Feng Worshippers attacked on sight. | |||
|---|---|---|---|---|
| Traditions: | Militaristic Governance. A partially closed city. | |||
Notable Figures and Groups
| Name | Details | Description | ||
|---|---|---|---|---|
| Supreme Commander Ka’Reth Vonn, “The Blade Unyielding” | M Githyanki, “Older” | Ka’Reth Vonn has commanded the Githyanki of the Corsair Seas for over six decades, without once taking leave. Once a frontline hunter who has led countless boarding actions across the both the mortal seas and the Astral void, Vonn earned the title “Blade Unyielding” after holding a shattered ship together with raw psionic force until the day was won. Always armed and armored, honed with peerless psionic talent; Vonn trusts few, delegates less, and communicates primarily through brief, thought-linked projections. | ||
Points of Interest and Services
| Name | Type | Contact / Owner | Description | |||
|---|---|---|---|---|---|---|
| The Twin Eyes | Astral Portal | Kith'rak Ikar, F Githyanki | Two massive red portals housed in a reinforced stone column overlook the city and sea. Heavily patrolled by Githyanki Soldiers and Sky-ships; passage can be purchased by merchant or others at the Harbor if approved. | |||
| The Iron March | Parade Grounds & Training Arena | Sa'varsh Xarneth Vesk, M Githyanki | A Grid of obsidian-lined courtyards where Githyanki train in weaponry, ship combat, and squad tactics. Training chants are psychically embedded in the minds of all recruits and cannot be forgotten. | |||
| The Hall of Blades | Armory & Smith | M'Lar Jin Thalzaq, M Githyanki | Creation of Gith weapons and blades. Blades here can be imbued with fragments of psychic essence or other magical effects. | |||
| The Severed Chain | Interrogation Citadel | Ch'r'ai Vel-Toruun, F Githyanki | A grim basalt tower where captured enemies and spies are mentally unraveled. Used to analyze threats from the Astral Sea and material realms alike. Any lie spoken within its walls is immediately met with a psychic pulse that causes migraines or unconsciousness. | |||
| The Voidforge Docks | Harbor | Var'ith'n Xaril Sen, M Githyanki | A tightly ordered series of blacksteel piers where astral skiffs and sea-bound raiders are maintained and deployed. A small isolated section of the harbor is reserved for authorized visitors. The docks are ringed with anti-teleportation pylons to prevent sabotage or stowaway incursions. | |||
| The Memory Vault | Archive & Dream-Encoded Library | Senja'si Archivist Yera-Teth, F Githyanki | A crystalline labyrinth beneath the city where strategic memories, documents and astral navigation paths are stored psychically. Reading a vault crystal imprints a chosen memory directly into the user’s mind, there are rumors of side effects after significant use. | |||
| The Unspoken Rest | Tavern | Ser Rhaalek, a retired captain, M Dragonborn | Tucked into the shadow of the city’s inner wall, The Unspoken Rest is a bleak stone structure with narrow chambers, lockable doors, and a central mess where music is permitted. The only tarvern in the city where visitors to the city can be commonly found. | |||


