Tower of Ascension

Tower of Ascension

Boondoggle!

Vou-Loch is the largest settlement on Orc Island by population, though it lacks the prestige of nearby Vou-Rock. Where Vou-Rock is sacred, ceremonial, and political, Vou-Loch is practical, sprawling, muddy, loud, and alive.

It is the place where most of the island’s trade, labor, mustering, animal handling, and day-to-day survival actually happen.

Description

Vou-Loch is built near low water, jungle marsh, and rough clearings. It is a settlement of timber platforms, mud roads, drying racks, hide tents, smithing sheds, butcher yards, clan barracks, and beast corrals. Smoke hangs low over the settlement, and drums from Vou-Rock can often be heard in the distance.

Many outsiders mistake Vou-Loch for a poor cousin of the capital. Orcs know better. Vou-Loch feeds the capital, arms its warriors, houses its laborers, and receives most of the island’s visitors who are not important enough to be escorted directly to Vou-Rock.

Population

Vou-Loch has a larger overall population than Vou-Rock. It contains clan families, laborers, hunters, smiths, beast-handlers, traders, prisoners, foreign merchants, young warriors, and those temporarily exiled from clan quarters in the capital.

It is also where mixed-clan crews form before expeditions into the Forest of the Fallen.

Government

Vou-Loch is governed by a rotating council of clan bosses known as the Mud Ring. Each High Clan sends a representative, but unlike the formal Circle of Warlords in Vou-Rock, the Mud Ring is more concerned with practical matters:

  • food stores
  • beast attacks
  • harbor access
  • trade disputes
  • training grounds
  • punishment labor
  • hunting rights
  • sanitation
  • weapons production

The Mud Ring is infamous for shouting matches, but its decisions tend to be efficient.

Important Locations

The Beast Yards A vast sprawl of pens, cages, pits, and fenced clearings where dinosaurs and other jungle beasts are kept, trained, broken, healed, butchered, or prepared for the Coliseum
The Red Market The primary market of Vou-Loch. Meat, hides, weapons, tools, foreign goods, medicinal herbs, poisons, charms, and stolen goods can all be found here
The Mud Ring Hall A low, heavy structure where clan bosses meet. Its floor is packed earth, and its walls are covered with old claw marks from disputes that nearly became fatal
The Trial Roads A series of rough paths leading from Vou-Loch into the Forest of the Fallen. Young warriors, hunters, criminals, and adventurers often begin their jungle trials here
The Foreign Pens A guarded district where visiting merchants and outsiders are expected to remain unless escorted. Conditions are not luxurious, but they are safer than wandering the settlement alone

Culture

Vou-Loch is less formal than Vou-Rock. It is full of gambling, boasts, tavern brawls, beast auctions, impromptu contests, and practical work. A warrior may win fame in Vou-Rock, but they are usually tested first in Vou-Loch.

Adventure Hooks

  • A beast intended for the Coliseum has escaped into the settlement.
  • Foreign merchants hire the party to recover stolen cargo from the Death Skulls.
  • A young Skull Crusher claimant seeks discreet protection before traveling to Vou-Rock.
  • Someone is poisoning the Beast Yards before a major festival.
  • The Mud Ring needs outsiders to investigate a jungle route that no orc patrol has returned from.