Tower of Ascension

Tower of Ascension

Boondoggle!

Expanded Main Timeline of the Tower of Ascension Setting

“0 AG” is the Year of the Acendent Gods; which becomes the common calendar benchmark. This is the year of the Final Ascension, when the Tower of Ascension finally sealed itself forever, and the Order of the Tower formed to protect it.

Dates marked c. are approximate. Some older local chronicles disagree; this page uses the current campaign anchor as the Fall of West Gate, Keeper Lythria Starhart's installment, and the beginning of the Great Wagon Campaign, which all occur in 17 AG.

Date Confidence Legend

Mark Meaning
Exact A named campaign anchor or event treated as fixed in the current chronology.
c. Approximate placement chosen to align multiple wiki articles and campaign eras.
Range A span used when a campaign, war, or crisis unfolded over several years or sources differ on exact order.
Mythic Preserved as divine history, temple legend, bardic tradition, or regional oral history rather than a ledger date.

Condensed Modern Anchors

Date Anchor Meaning
-900 AG Betrayal of Feng Feng Betrays the other Gods; Casting the relics down and securing the Freelands under his dominion.
-350 AG Age of the Chosen The Chosen arrive at the Tower. Feng is weakened and cast out of the Freelands. Marrow and Beck Ascend.
-70 AG Team Small Era Team Small plagues/saves the Barony. King Varbis I secures his hold on the Throne.
-15 AG Iron Sides and the Crimson Keep Tower collapses and seals; the Great Scar is born. The City of Skyfall turns over control of the Crimson Keep to the Iron Sides; Circle of the Eight Crisis begins
-10 AG Greenwood Stabilizes The Flying City of Greenwood stabilizes in its current form. Team Small adopts is current place in the modern world
0 AG Final Ascension The Tower is repaired and the Final Gods ascend; sealing the Tower forever.
15 AG Blackwake Campaign Chartist Cities and Orc Island maintain independence. Laz'klennar falls to the Triad.
17 AG Breach / Keeper / Wagon Celestial Prison is breached, Keeper Lythria Starhart chosen, and the Wagon Campaign begins; aligned in the same crisis year.
18 AG Consequence Year Middleton, Veilmoor, Long Rest, The'rune, and other modern crises become visible across the setting.
20 AG Aegis Reformation Three years after the Breach and Keeper's rise, the Aegis Order is reformed.

Mythic and Divine Origins

These events are generally older than reliable secular calendars. Priests, dwarven royal houses, and Tower scholars argue over the order and symbolism, but most agree on the broad shape.

Date Event Region Player-Facing Summary
Mythic Past Construction of the World Largest Dungeon Modern Winterlands Worlds Largest Dungeon is Constructed by the Celestials of Cael-Seryn
Mythic Past Liberation of the Well Lands Well Lands A Group known as the Red Scorpions leads popular uprising; freeing the Well Lands from Imperial control
Mythic Past The Tower of Ascension Becomes Known Tower / World The Tower is remembered as the place where mortals, champions, and powers could attempt the impossible and reshape the divine order.
Mythic Past First Ascension of the Major Gods Tower Feng, Brian, Lazareth, the Scarlet Rogue, Lady Corinette, Talic, Vauchy, and Rath rise into the first great divine order.
Mythic Past Krom Falls in the Original Tower Tower / Dwarven Holds Dwarven and dragonborn traditions remember Krom as a god whose death and later restoration made him the God of Two Peoples.
Mythic Past Krom Restored and Elevated Divine Realms Most of the first ascended gods surrender part of their power to restore Krom. Feng's refusal becomes the seed of later catastrophe.
c. -900 AG Feng's Refusal Hardens into Betrayal Eastern World Feng turns against the weakened divine order, scatters divine artifacts, and begins the chain of events remembered as the Shattered Age.

The Shattered Age

The Shattered Age is the long era of Feng's domination, refugee kingdoms, lost relics, and divine imbalance. The end date of c. -350 AG is the strongest anchor.

Date Event Region Player-Facing Summary
c. -900 to -350 AG The Shattered Age World Feng's dominion breaks nations, scatters peoples, and leaves entire cultures built around survival, secrecy, and resistance.
c. -875 AG Feng's Dominion Expands Eastern World Cities and armies bend under Feng's power. Later histories disagree over which realms fell by conquest, fear, or betrayal.
c. -850 AG Refugee Migrations Begin Freelands / Winterlands Peoples fleeing Feng's reach push west and north, founding camps, fortresses, and trade roads that later become major settlements.
c. -825 AG Wintershield forms Around the Spire Winterlands Wintershield grows around the sacred Spire as one of the great northern refuges against Feng's age.
c. -820 AG Frostfell and The Boneyard Wintershield Lazareth's terrible intervention destroys Feng's host outside Wintershield, leaving the frozen dead and haunted ground later called the Boneyard.
c. -815 AG Finding of the Flame Thronstadt The Last Camp discovers the Holy Flame. The Platinum Dragon's blessing turns refugees into a people and lays the foundation for Thronstadt and the Church of the Flame.
c. -810 AG The Gate Cities Are Founded Wintershield Westgate, Eastgate, Northgate, and Southgate grow as fortified approaches and warning shields around Wintershield.
c. -805 AG Early Orders of Rath Take Shape Winterlands Rath's knightly traditions begin hardening into the holy and martial orders that will later serve the Keeper directly.
c. -760 AG Zhuf'ganus Seals Its Landward Doors Dwarven Holds The hold cuts itself off during Feng's assaults. Over sealed centuries, its people change, turning toward Brian and emerging with obsidian skin and deep Underdark ties.
c. -740 AG Yul'ganus Falls to Feng-Worshipping Goblins Dwarven Holds The Kromite hold is occupied by goblins devoted to Feng, becoming a wound in dwarven memory until its later liberation.
c. -650 AG Kron'ganus Holds Free Dwarven Holds While other holds close, fall, or change, Kron'ganus remains a symbol of dwarven endurance and Kromite identity.
c. -450 AG Feng's Hold Weakens Freelands Feng's armies begin to weaken and disperse after centuries of inaction and decay
c. -352 AG The Chosen Begin Their Recovery of Relics World Gurkel, Sylvester, Vinnin, Beck, Marrow, and Torgo enter histories as champions who recover divine artifacts and begin undoing Feng's imbalance.
c. -352 AG The Hammered Gate is Cleansed Yul'ganus The Chosen and their allies break Feng's goblin occupation of Yul'ganus, restoring the hold to Krom's worship.
c. -351 AG Zhuf'ganus Partially Reopens Dwarven Holds Contact resumes with the altered hold, creating centuries of awkward kinship between surface dwarves, Underdark allies, and Brian's priesthood. Lift of Belegost is cleansed and reclaimed.
c. -351 AG Wallhaven, The'rune, Moonstair and Freeport stablize Freelands Threat of Feng's hosts on the major settlements of the Freelands abates due to the actions of the Chosen.
c. -350 AG End of the Shattered Age World The Chosen restore enough divine balance to break Feng's open supremacy. Most calendars treat this as the beginning of the long restoration. The Vortex of Doom becomes a dreaded landmark outside the Tower itself.

Restoration, Lesser Ascensions, and Religious Settlement

After Feng's defeat, the world does not simply heal. Temples, kingdoms, and holy orders argue over what the restored divine order should mean.

Date Event Region Player-Facing Summary
c. -345 AG Second Ascension Tower Beck and Marrow rise as minor gods, transforming living heroic memory into a new divine tradition.
c. -340 AG Flight of Tuskgar Winterlands After Beck's ascension, Tuskgar flee in mass from Southscar to the Winterlands to escape his wrath; seeking protection in the realm of Lazareth.
c. -330 AG Kron'ganus Enters Its High Recovery Dwarven Holds King Gurkel's legacy and Krom's restored worship make Kron'ganus a symbolic heart of dwarven recovery.
c. -320 AG Bank of Gurkel Traditions Begin Dwarven Holds Coin, contract, and sacred obligation begin binding Gurkel's name to dwarven finance long before his later ascension.
c. -300 AG Third Ascension Tower Monster races breach or enter the Tower, and Magnore, Icengrim, and Stannis rise as minor gods. Their ascension widens the world's idea of who can become divine.
c. -285 AG Winterlands Doctrine Hardens Winterlands The Church of the Flame, Wintershield's old debt to Lazareth, and competing memories of survival create the conditions for later holy conflict.
c. -260 to -240 AG The War of Emberlight Winterlands A religious war between Thronstadt and Wintershield erupts over Lazareth worship, dangerous toleration, and the limits of compromise.
c. -255 AG Emberlight Edicts Thronstadt Zelora of Emberlight's reforms condemn Lazareth's worship and push doctrine toward open confrontation.
c. -252 AG Road War and Cold Embargo Winterlands Trade, pilgrimage, and military movement between sacred cities fracture into raids, blockades, and escalating holy politics.
c. -248 AG Siege of White Guard Winterlands White Guard becomes one of the defining strongholds and battlefields of the Emberlight conflict.
c. -246 AG Battle of Ashen Snow Winterlands The war produces a battlefield so infamous that poets and priests use its name as shorthand for faith turning against itself.
c. -240 AG Concord of White Ash Winterlands Keeper Halric the Resolute ends the War of Emberlight. Lazareth worship survives only under strict limits, establishing the doctrine of the Tolerated Shadow.

Age of Petty Crowns and Regional Powers

This long middle era is when modern cities, trade powers, pirate havens, and local noble lines become recognizable.

Date Event Region Player-Facing Summary
c. -230 AG Rise of the Free Lands Trade Cities Freelands Freeport, Skyfall, Wallhaven, The'rune, Moonstair, and other powers grow from survival settlements into rival cities and regions.
c. -220 AG The'rune and Moonstair Flourish Together Freelands The elven and mixed settlements of The'Rune and Moonstair become centers of magic, diplomacy, and old-world pride.
c. -215 AG Wallhaven Militarizes Its Plateau Freelands Wallhaven's identity as a hard defensive city forms around Caer Dravon, the Black Griffin Guards, and frontier pressure.
c. -210 AG Corsair Refuge Cities Mature Corsair Seas The Flight from the Freelands and the Time of Storms give way to permanent pirate, merchant, and free-city powers.
c. -205 AG Rise of the Coin Lords Corsair Seas Corsair's Landing and its peers develop the Coin Lords as a ruling order of pirate captains, merchants, and sea-born oligarchs.
c. -190 AG First Contact with the Gith Corsair Seas Gith powers around Chaskalla Bay and Skull Cove enter Corsair politics, beginning generations of fear, trade, raids, and uneasy diplomacy.
c. -175 AG Orc Island Powers Consolidate Corsair Seas Orc cities, tribal confederations, the Coliseum, and the Forest of the Fallen become central features of the western sea routes.
c. -160 AG The Shadar-Keth Take Their Vigil Daemon Waste Masked wardens at the edge of the Daemon Wastes become known as isolationist guardians who decide who may pass and who must die.
c. -150 AG The Sundering of The'rune and Moonstair Freelands Forbidden elven magic separates Moonstair from The'Rune, leaving political and magical scars that later generations inherit.
c. -120 AG Scarlet Square Traditions Spread Urban Centers Criminal, mercantile, and social power networks in several cities become more formal, turning rumor and patronage into institutions.
c. -100 AG The Adventurer's Guild Becomes a Regional Fixture Freelands / Barony Guild halls, contracts, tavern postings, and professional adventuring culture settle into the civic life of major cities.

The Team Small Era, The Blackwake War, and the Circle of Eight Crisis

The late pre-AG period is remembered through tavern stories, royal records, and the lingering consequences of Team Small and the The Circle of Eight.

Date Event Region Player-Facing Summary
c. -75 AG Team Small Becomes Active Barony / Freelands Team Small enters public legend, reshaping the Barony and leaving stories that remain common in Middleton, Ruinelle, and surrounding towns.
c. -74 AG King Varbis I and Team Small Become Linked The Barony The fate of the The Barony becomes tied to Team Small's victories, scandals, alliances, and enemies.
c. -74 AG Greenwood Animal Attacks The Barony The lumber town of Greenwood suffers unnatural animal attacks, pushing local authorities and adventurers into escalating conflict with druids and wild magic.
c. -70 AG Greenwood is Raised into the Sky The Barony Mephisto and Yark's legendary magic lifts Greenwood into the air, leaving a crater that later generations know as the future site of Long Rest.
c. -65 AG Old Greenwood Families Gain Status Barony Survivors, founders, and opportunists tied to floating Greenwood become influential families with odd claims and stranger inheritances.
c. -35 AG The Circle of Eight Rumors Spread Freelands A hidden Fengite conspiracy grows from whispers into a religious and military threat.
c. -15 AG Last Great Pre-Ascension Instability World The world's powers enter the final years before 0 AG with exhausted armies, changed churches, and surviving conspiracies. The Tower is collapses and the Great Scar is born.
c. -9 AG Blackwake War Begins Corsair Seas Gith raids and Chartist retaliation ignite a ten-year naval war between Corsair powers and Gith forces from Chaskalla Bay and Skull Cove.
c. -8 AG Queen Katarina's The'rune Becomes a Circle Power Base Freelands The Circle of Eight finds royal protection and infernal-aligned military ambition in The'Rune.
c. -8 AG Wake of Flame Corsair Seas Rockspire Landing is ravaged, Olean's Post is razed, and the Chartist Pact solidifies under pressure.
c. -7 AG Hellriders Are Exiled The'rune The defenders who once gave The'Rune much of its martial identity are driven out, leaving bitterness that echoes into later disasters.
c. -7 AG Creche Raid Corsair Seas Lady Zhao destroys a Gith creche in one of the war's most controversial raids and adopts the child later known as Zhao Rin.
c. -5 AG Battle of Taru Corsair Seas Black Alice, undead power, and the artifact Ossavel enter the stories of the war's turning points.
c. -2 AG Northern Dwarves and Free Allies Strike Back Freelands / Dwarven Holds Gurkel, Sylvester, the Foamy Four, and allied forces break Queen Katarina's hold and help restore a council structure in The'Rune.
c. -2 AG Orc Island Circle Threats Are Broken Corsair Seas The Circle's western influence is blunted after campaigns tied to Orc Island and its divine-political unrest.
c. -2 AG Siege of Silver Teeth Corsair Seas Chartist forces raid Chaskalla, Githzerai become visible, and predictions of Torgo's path toward ascension begins to matter beyond the battlefield.
c. -1 AG Battle of Moonshadow Corsair Seas The largest battle of the Blackwake War kills the Gith supreme commander and sets the stage for an uneasy end to the conflict.
c. -1 AG The Relic Anvil and God Forge Crisis Burning Sea Divine artifacts and corrupted crystals tied to the The Circle of Eight are destroyed or unmade, closing one age of Fengite plotting.
0 AG Final Ascension Tower The Tower Restored and Sealed, and Gurkel, Sylvester, Torgo, and Vinnin ascend.
0 AG Blackwake Truce Corsair Seas Torgo's ascension and the exhausted fleets help force a truce, ending the decade-long Blackwake War.
Shortly after 0 AG Knights of the Tower Founded Tower Region A new order forms to guard the approach to the sealed Tower, regulate pilgrimage, and keep desperate seekers from throwing themselves into divine ruin.

The Sealed Age and Emerald Wake Years

The first fifteen years after 0 AG are recent history for elves and dwarves but already the lived past of young adults born after the Final Ascension.

Date Event Region Player-Facing Summary
1-5 AG After-Ascension Reordering World Pilgrims, scholars, merchants, priests, criminals, and relic hunters adjust to a world where the Tower is sealed but its scar remains active.
c. 4 AG Tower Pilgrimage Economy Forms Tower Region Travelers, guides, guards, shrines, and profiteers gather around the safe edges of the sealed Tower's danger zone.
c. 6 AG Post-Blackwake Corsair Politics Settle Corsair Seas Coin Lords, Chartist cities, Gith survivors, and pirate captains redraw their alliances after the war.
c. 8 AG Lady Zhao's Reputation Becomes Institutional Corsair Seas Zhao's wartime ruthlessness and political discipline make her one of the figures by which later Corsair power is measured.
c. 10 AG The Lost Isle Returns to Rumor Corsair Seas Sailors speak of a dangerous island, strange crystals, inward tides, and crews who vanish without divination finding them.
c. 12 AG Lost Isle Escape Corsair Seas The Emerald Wake is rediscovered in dry storage, and roughly forty prisoners and sailors escape a Triad and Mind Flayer facility.
c. 13 AG Emerald Wake Rises Corsair Seas The rescued ship and its crew become a force in Corsair politics, carrying survivors such as Mazzy, Rebecca Mason, and Val'Threx into broader history.
c. 14 AG Fall of Caribdys Corsair Seas The Emerald Wake destroys Caribdys near Watch Fort Strait, breaking one of the greatest sea terrors tied to Scylla and the Triad.
c. 15 AG Undersea Triad Base Destroyed Corsair Seas The Emerald Wake's victories drive Triad power out of parts of the western Corsair Seas and make the ship a symbol of defiance.
15 AG Blackwake Campaign Ends Corsair Seas The campaign's ending creates a new Corsair balance: celebrated heroes, damaged fleets, displaced villains, and unresolved Blackwake aftershocks.
c. 15-16 AG Rise of Grievance Corsair Seas The kraken ship Grievance becomes part of the new naval legendry of the post-Emerald Wake age.
c. 16 AG Black Ark Sightings Corsair Seas / Freelands In the wake of Caribdys' death, sightings of a Black Ark and its massive cannon spread fear along vulnerable coasts.
c. 16-18 AG Fall of Laz'klennar Freelands Coast The Triad and allied horrors seize the elven coastal city, creating refugees, resistance cells, and a new coastal wound.
c. 16-17 AG Thyrdk Greyrum Returns to Zhuf'ganus Dwarven Holds Wealth and contacts from the Corsair Seas help Thyrdk and Rebecca Mason seed the Greyrum Consortium's later rise.

The Breach Years and Current Campaign Era

This is the most important modern cluster. For this export, 17 AG is the anchor year for the Breach, Keeper Starhart's rise, and the start of the Wagon Campaign.

Date Event Region Player-Facing Summary
17 AG Keeper Lythria Starhart Rises Thronstadt A scholar from a small library is taken by the Holy Flame and raised to the office of Keeper after the previous Keeper's death.
17 AG The Wagon Train Campaign Begins The Barony / Winterlands / Roads The Wagon Train era opens as survivors, merchants, adventurers, and strange companions move through unsettled roads and new threats.
17 AG The Breach of West Gate Winterlands Ancient protections fail at West Gate. Horrors from old prisons and buried darkness overrun the city, making the Breach one of the defining disasters of the age.
17 AG Pilgrims and Survivors Alert Wintershield Winterlands Wagon travelers and refugees carry news of the Breach, turning a local catastrophe into a Winterlands-wide emergency.
17 AG New Amir is Celebrated in Caeruleum The Free Lands Travellers, Merchants, Nobles and those seeing work flood into Caeruleum for a weeks long celebration of the new Amir
17-18 AG New Bramblebrook Is Attacked The Free Lands The mixed human and halfling town near Skyfall suffers infernal violence before the greater disaster of The'Rune fully unfolds.
17-18 AG The Emperor is Assassinated The Empire The Imperial House moved quickly to suppress the truth. Public records were altered, witnesses disappeared, and official proclamations reframed the event as a sacred transition, illness, false rumor, or foreign lie depending on the audience.
17-18 AG Skyfall Conspiracy The Free Lands Agents of the Triad begin a ritual corrupt or destroy Skyfall; they are thwarted by the agents of King Randall Von-Shell and the Darkshine Clan.
18 AG The Fall of The'rune Freelands / Avernus Thavius Kreeg's hidden pact comes due, the Companion reveals its true nature, and The'Rune is dragged into Avernus before later being returned.
18 AG The Night of Ash Veilmoor Veilmoor's modern identity is marked by a night of fire, political rupture, and public trauma remembered simply as the Night of Ash.
18 AG Middleton Reaches Its Current State The Barony The local Triad crisis breaks: the old guildmaster is exposed, Glitzy Groinbiter rises, Bloodbeard consolidates guard power, and the Crimson Daggers are reformed.
18 AG Greenwood Crater Purified The Barony The Wagon Train helps cleanse the crater left by floating Greenwood, turning a cursed elemental wound into the future heart of Long Rest.
18-19 AG Long Rest Chartered and Built The Barony King Varbis III and local patrons reshape the crater into an artificial lake with a resort settlement on one shore and Magnore's cathedral rising on the other.
18-19 AG The'rune is Returned The Free Lands The'rune is returned damaged and traumtized, but unbowed, from Avernus. The Darkshine and Kurgan Clans assume control.
18-19 AG The Tarrasque is Killed The Free Lands The Tarrasque (aka the Abomination), used by the Triad to conquer Laz'klennar, is killed by the Darkshines and the redeemed Archangel Zariel when the Triad attempted to turn it against Freeport.
19 AG Greyrum Consortium Expands Zhuf'ganus Thyrdk Greyrum and Rebecca Mason turn Corsair wealth, dwarven skill, and Underdark logistics into a growing industrial and magical consortium.
19 AG Winterlands Reckoning After the Breach Winterlands The Church, Gate Cities, and holy orders struggle with refugees, blame, military reforms, and public fear in the years after West Gate falls.
20 AG Reformation of the Aegis Order Winterlands / Underdark Three years after the Breach and Keeper Starhart's rise, the Aegis Order is reformed as an irregular arm of the Keeper against threats too strange for ordinary institutions.
20 AG Wellspring Crisis Resolved Winterlands / Underdark Public rumor credits Aegis agents with sealing a dangerous portal and rescuing a key figure tied to the order's first successes.
20 AG Aegis Fortress Established Underdark The new Aegis claims and restores an Underdark fortress, giving the order a hidden base linked to portals, allies, and dangerous frontiers.
20 AG Wyrmscale Triad Base Destroyed Wyrmscale Mountains The Aegis strikes a Triad foothold and recovers signs of deeper corruption in mountain and forest alike.
20 AG Ember Library Crisis Winterlands Theft, blood magic, and an altered Kromite creation engine bring the Ember Library into the center of the new age's dangers.
20 AG Broken Fang Alliance Wyrmscale / Winterlands After battles with shadow dragons and corrupted forces, the Aegis helps create uneasy alliances among Broken Fang forces, Onyx Dawn knights, and Winterlands powers.
20 AG and after Keeper Starhart's Icengrim Reform Debated Thronstadt The Keeper considers limited, supervised worship of Icengrim as a way to weaken the Triad and reduce border hostilities, creating fierce theological debate.
20 AG and after Current Campaign Era World The present remains unstable: the Tower is sealed, the Breach is fresh, the Triad adapts, Far Realm corruption spreads, and new orders try to hold a changing world together.

Regional Threads for Character Backgrounds

Region Useful History Hooks
Winterlands Frostfell, the Finding of the Flame, the War of Emberlight, West Gate's Breach, and Keeper Starhart's reforms define the region's living anxieties.
Freelands The'rune, Skyfall, Wallhaven, Freeport, Laz'klennar, and the Tower region carry the scars of Shattered Age survival and modern infernal or Triad crises.
The Barony Team Small, Greenwood's rise, Long Rest's founding, Middleton's Triad crisis, and King Varbis III give the Barony a surprisingly dense modern history.
Corsair Seas The Blackwake War, Lady Zhao, the Gith conflict, the Emerald Wake, Caribdys, Grievance, and the Black Ark form a living naval epic.
Dwarven Holds Kron'ganus, Yul'ganus, Zhuf'ganus, Krom's restoration, Gurkel's legacy, and the Greyrum Consortium tie ancient faith to modern industry.
Daemon Wastes The Shadar-Keth and other border guardians represent older, harsher answers to corruption that newer powers may not understand.