Tower of Ascension

Tower of Ascension

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Shipwrights Guild

  • Type: Arcane Engineering Guild
  • Specialization: Construction, enchantment, and maintenance of magically enhanced sea vessels
  • Notable Figures: Kamal the Forged-Bright, Guildmaster Thorne Erhull
  • Alignment: Primarily Neutral (with both lawful and chaotic tendencies depending on contract)

Overview

The Magical Shipwrights' Guild operates from a cluster of drydock halls and forge towers overlooking an eastern harbor deep inside Corsair’s Landing. Founded to merge traditional naval craftsmanship with arcane innovation, it has become essential to the construction and maintenance of enchanted vessels across the Corsair Seas. Work is generally restricted to members of the Chartist Captains unless you received special permission from the Coin Lords as an individual or organization (as is the case with some Merchant Guilds).

Its services are employed by pirate captains, private navies, merchant guilds, and occasionally, more secretive clients from across the Freelands and the Corsair Seas coast.

Facilities & Features

  • Drydock Aetherforge: Floating dock reinforced with glyph-anchored scaffolding used to levitate incomplete hulls during magical instillation.
  • Runespan Armory: A warehouse-sized vault containing standardized magical components—rudders of whispering, stormglass keels, and bonded figureheads.
  • The Boiler Court: Where elemental engineers assist in powering arcane furnaces and kinetic engines.
  • Founder's Spire: Administrative tower and arcane testing facility. Access restricted to master guildmembers.

Common Services Offered

Service Description
Arcane Hull Threading Reinforces ship hulls against magical storms and siege spells.
Binding & Sigil Engraving Adds propulsion, self-repair, or anti-scrying enchantments.
Silent Keelwork Used by smugglers and saboteurs; reduces ship noise across all conditions.
Salvage Integration Incorporates recovered magical wreckage or exotic material into new builds.
Contractual Warding Installs pre-paid wards keyed to specific crews or emblems.

Notable Guildmembers

Name Role Notes
Kamal Arcane Engineer Deep gnome exile from Caeruleum; specializes in magical hullwork.
Guildmaster Thorne Erhull Guildmaster Aging but shrewd former pirate who legitimized the Guild’s reputation.
Solessa Vineglass Apprentice Archivist Secretly documenting Triad-tinged magic in salvaged wrecks.
Vodd Greasehands Dock Foreman Gruff tortle artificer; insists on personal inspections of every ship.

Affiliations & Politics

  • Maintains informal neutrality between Corsair factions but charges premiums to those aligned with Triad cults.
  • Occasionally contracts with The Northwinds Trade Alliance and smugglers operating from Freeport.
  • Under quiet pressure from agents of House Morvayne to license design elements from Caeruleum—refused thus far.

Secrets

  • One of the lower docks houses a prototype for an arcane submersible designed by Kamal—currently unstable and under guard.
  • Old blueprints recovered from a wreck near Moonshadow suggest pre-Triad designs that may have once held divine warding runes.
  • At least one guildmember is suspected of working with the Blades of the Drowned—though no evidence has surfaced.

Notes

  • The guild is rumored to possess fragments of an airship hull and is currently researching anti-gravity hull augmentation.