Table of Contents
Overview
Sylro is a mixed human and forest gnome settlement within the Wallhaven protectorate, known for silk production, fine dyes, horse breeding, and luxury campaign goods.
Though smaller and warmer in temperament than Wallhaven, Sylro is politically sharp. Its dyemasters, breeders, merchants, and guild families know exactly how valuable they are to Wallhaven’s army, nobility, and officer class.
Character
Sylro is bright, busy, and deceptively cheerful. Dyehouses, silk sheds, stables, guild yards, and small garden estates surround the settlement. Forest gnome families dominate several specialized crafts, especially dye-making and textile finishing.
Where Wallhaven values discipline, Sylro values leverage. A smile in Sylro may conceal a contract clause, a pricing dispute, or three generations of guild rivalry.
Exports
- Silk.
- Dyed cloth.
- Embroidered officer sashes.
- Cavalry gloves.
- Horse tack.
- Riding mounts.
- Fine tents and campaign furnishings.
Current Tensions
- Disputes over guild pricing.
- Dye sabotage between rival houses.
- Horse theft.
- Wallhaven nobles competing for the best mounts.
- Gnome families resisting heavy military requisitions.
Notable NPCs
| Name | Role | Description |
|---|---|---|
| Mayor Cedric Honewold | Human Civic Head | Genial in public, ruthless in contract disputes. |
| Pippa Threadmere | Forest Gnome Dyemaster | Cheerful, tiny, and terrifyingly litigious. |
| Master Jory Tallowmane | Horse Breeder | Claims his bloodlines are better disciplined than most officers. |
| Sergeant Nell Whitcomb | Wallhaven Road Warden | Knows every inn, ditch, and rumor between Wallhaven and Belath. |


