Tower of Ascension

Tower of Ascension

Boondoggle!

The Tower of Ascension

Overview

Type Divine construct
Origin Unknown
Status Sealed after the Final Ascension
Known For The Ascensions, the rise of the gods, the Great Scar, the Vortex of Doom
Guardians The Knights of the Tower
Appearance Vast white marble tower rising endlessly into the heavens
Access Forbidden; direct approach prevented by the Knights of the Tower

The Tower of Ascension is one of the oldest and most sacred mysteries in the known world: a divine construct of unknown origin, purpose, and maker. It appears as an impossibly wide tower of flawless white marble, entered only through a single set of massive double doors at the top of a long stairway.

The Tower rises endlessly into the sky. No mortal eye has ever seen its summit. No bird, spell, airship, angel, devil, or divination has reliably revealed its top. It simply continues upward beyond sight, clouds, stars, and mortal understanding.

For most of history, the Tower served as the place where mortals were tested, broken, judged, and elevated. Those who passed its trials became gods.

After the Final Ascension, the Tower sealed itself forever.

Description

The Tower stands in solemn white silence, its marble surface unmarred by age, weather, siege, or spell. Its walls are too smooth to climb and too vast to comprehend properly from the ground. Even at a distance, travelers often report the same unsettling sensation: the Tower is not tall because it reaches high, but because the sky itself seems to bend around it.

The base of the Tower is approached by a broad stairway. At the top are the only visible doors: immense double doors of pale stone and divine metal, undecorated except for faint lines that appear to shift under moonlight.

The Tower gives no sermons, makes no proclamations, and offers no explanation for itself.

It simply waits.

Or rather, it once waited.

The Purpose of the Tower

The true purpose of the Tower remains unknown. Scholars, priests, heretics, and philosophers have argued over it for ages.

Common theories include:

  • The Tower was built to choose gods when the world required them.
  • The Tower is older than the gods and may have created the rules of divinity.
  • The Tower is a prison, and ascension was merely a controlled release of power.
  • The Tower was a test left behind by a forgotten creator race.
  • The Tower was never built at all, but appeared when mortals first became worthy of godhood.
  • The Tower’s trials were shaped by those who entered it.
  • The Tower did not grant divinity, but revealed what was already hidden in the soul.

No theory has ever been proven.

The Old Man

The only known being who seems to have understanding of the Tower is the creature known as “The Old Man”. He was in charge of admitting people into the Tower, or keeping them out. Although he surrendered little information he appear to have an innate understanding of the Tower and its functions. It is unknown the 'Old Man' is the master of the Tower itself or just a servant of another, greater, power.

The Vortex of Doom

Near the Tower is the Vortex of Doom, an arcane vortex created by the magic of the Chosen. It consumes anything thrown into it.

The Vortex appears as a spiraling distortion in the air and ground, a place where light bends inward and sound seems to vanish before reaching the ear. Objects cast into the Vortex disappear instantly.

It is unknown whether the Vortex truly destroys what it consumes or transports it elsewhere.

The Vortex has been cordoned off for public safety, though it remains one of the most popular sights for visitors to the region. Many travelers throw pebbles, scraps of parchment, or unwanted keepsakes toward it from behind the barriers. The Knights of the Tower strongly discourage this behavior.

The First Ascension

The First Ascension occurred in the Ancient World, when heroes, champions, sages, wanderers, warriors, criminals, saints, and ordinary people from across the world were drawn to the Tower.

They came by dream, omen, desperation, ambition, and divine compulsion. Some believed they had been chosen. Others simply found themselves walking toward the white tower without knowing why.

Those who entered the Tower faced trials now lost to myth. Some trials were said to test courage, sacrifice, memory, mercy, discipline, love, and the willingness to be changed. Others were stranger: trials of silence, hunger, impossible doors, false heavens, dead friends, and mirrors that remembered futures.

Those who passed all trials became the first of the major gods.

The gods of the First Ascension were:

These beings replaced the old or failing divine order and became the first great pantheon of the known world.

Krom and the Sacrifice of Power

After the First Ascension, the gods endured triumph, conflict, duty, and loss. One of their fallen companions, Krom, had not risen with them.

In time, all of the First Ascended gods except Feng chose to surrender a portion of their own divine strength to restore and elevate Krom. Through this sacrifice, Krom ascended to godhood.

The act proved that divinity could be shared, altered, and weakened.

Feng saw this before the others did.

The Shattered Age

After the elevation of Krom, the other gods were diminished by their sacrifice. Feng alone had withheld his power. Taking advantage of their weakness, Feng moved against the divine order and suppressed the other gods.

This period became known as the Shattered Age.

During the Shattered Age, Feng dominated the heavens. Mortal kingdoms broke, burned, or bent beneath the long shadow of divine imbalance. The age is remembered through ruined cities, broken bloodlines, sealed temples, and songs that still refuse to name Feng directly.

For centuries, the world endured beneath this imbalance until the Chosen rose to restore what had been broken. Through their actions, Feng was suppressed and balance returned to the heavens.

The Second Ascension

The Second Ascension came after the restoration of divine balance.

Two members of the Chosen, Beck and Marrow, chose to enter the Tower and ascend as minor gods. Their ascension marked a change in the nature of divine elevation. No longer was the Tower merely replacing a pantheon; it was adding to one.

The other members of the Chosen refused full ascension. Instead, they remained in the world as immortal demi-gods, walking among mortals and shaping history directly.

This decision would have consequences for later ages.

The Third Ascension

The Third Ascension remains one of the most debated events in theological history.

During this period, several members of the so-called “monster races” breached the Tower. Whether this was a true violation, a permitted exception, or part of the Tower’s deeper design is unknown.

Some scholars insist the Tower cannot be broken into. Therefore, if these beings entered, the Tower must have allowed it.

Others argue that the Third Ascension was a rupture in the proper order of the world.

After this journey, three new gods rose:

The Third Ascension forever changed debates about who could become divine, what the Tower judged, and whether mortal prejudice meant anything before its trials.

The Final Ascension

The Final Ascension occurred during the Circle of the Eight Crisis, when avatars of dead gods were returned to the world as part of a grand plot by Feng.

The crisis shook the heavens and the mortal world alike. The Tower itself, long thought indestructible, collapsed.

Its fall tore open the earth and created the Great Scar, a terrible rent in the ground stretching from the Tower toward the sea. The collapse remains one of the greatest physical and spiritual wounds in the world.

As the crisis reached its resolution, the remaining Chosen entered into their final destiny. Sylvester, Gurkel, Torgo, and Vinnin ascended to godhood.

Their ascension was the last.

When it was done, the Tower repaired itself. The white marble reformed, the impossible height returned, and the doors sealed shut.

The Tower has not opened since.

Current Status

Today, the Tower remains standing, but sealed.

No pilgrim, king, priest, wizard, monster, angel, devil, or desperate would-be god has opened its doors since the Final Ascension. The stairway remains, but access is tightly controlled. The doors themselves show no lock, seam, handle, or weakness that mortal hands can exploit.

The Tower gives no sign that another Ascension will ever occur.

Many believe the age of new gods is over. Others are less certain.

The Great Scar

The Great Scar was created when the Tower collapsed during the Final Ascension. It is a vast wound in the land, a rent in the earth stretching from the Tower toward the sea.

The Scar is more than a geological disaster. Strange weather, unstable magic, haunted ground, divine echoes, and impossible ruins are sometimes reported along its length. Some places along the Scar are barren. Others teem with unnatural growth. A few are said to contain fragments of divine memory left behind when the Tower fell.

Pilgrims often avoid the Scar.

Scholars are drawn to it.

Wise travelers do both, depending on the day.

The Knights of the Tower

The Knights of the Tower are an independent knightly order sworn to guard the Tower of Ascension and prevent direct access to its sealed doors.

The order was founded after the Final Ascension in response to the growing chaos around the Tower. Pilgrims, prophets, poor travelers, would-be gods, relic hunters, failed priests, merchants, charlatans, and desperate common folk began crowding the area in dangerous numbers.

At first, the Knights merely kept order.

Over time, they became the recognized guardians of the Tower itself.

Duties

The Knights of the Tower are responsible for:

  • Preventing unauthorized access to the Tower.
  • Guarding the stairway and sealed doors.
  • Maintaining barriers around the Vortex of Doom.
  • Keeping pilgrims from camping too close to the Tower.
  • Collecting passage tolls along the road near the Tower.
  • Preventing fraud, false relic sales, and dangerous cult activity.
  • Escorting scholars or officials with proper permission.
  • Watching for signs that the Tower may open again.

Sigil

The sigil of the Knights of the Tower is a stylized image of the Tower itself on a white field.

This symbol is usually worn on shields, cloaks, gate banners, and toll markers. The simplicity of the sigil is intentional. The Knights claim they serve no crown, no god, and no city.

Only the Tower.

The Pilgrim Road

Travelers who wish to pass near the Tower must use the controlled road maintained by the Knights of the Tower. A toll is required. Those who refuse may take a longer road around the region.

The toll road has created a small economy around the Tower. Inns, food stalls, souvenir sellers, relic hawkers, sketch artists, cheap prophets, charm vendors, and guided-viewing platforms have all appeared near the approved route.

Some of these businesses are legitimate.

Many are not.

Common tourist traps include:

  • “True chips” of Tower marble.
  • Bottled air from the Tower stair.
  • Candles blessed by “Ascension priests.”
  • Painted stones said to resemble divine omens.
  • Fake maps of the Tower’s interior.
  • Vortex-proof lockets.
  • Prayer ribbons guaranteed to reach a chosen god.
  • “Trial tokens” supposedly dropped by past Ascendants.

The Knights tolerate some harmless commerce but crack down harshly on fraud that causes panic, stampedes, cult gatherings, or attempts to breach the Tower.

Faith and Pilgrimage

The Tower remains sacred to many faiths, even though no single church controls it.

Different pilgrims come for different reasons:

  • To honor the gods who ascended there.
  • To mourn the dead of the Shattered Age.
  • To pray for impossible change.
  • To seek visions.
  • To leave offerings.
  • To stare at the sealed doors and wonder what they would face inside.
  • To ask why the Tower chose others and not them.

Some priests teach that the Tower was a divine instrument.

Others warn that it was a temptation.

A few insist it was never holy at all.