Tower of Ascension

Tower of Ascension

Boondoggle!



Name: Ember Library
Region:: The Winterlands
Type: Fortress-library, archive city, alchemical college, hidden holy forge
Population: Roughly 12,000 residents, scholars, guards, scribes, artisans, and attached households
Primary Faiths: Church of the Flame, Krom, assorted scholarly cults and minor shrines
Official Governance: Under the authority of Thronstadt, administered locally by the Arch-Scribe and the Council of Ash and Ink
Known For: Ancient books, controlled access to lore, alchemy, scrollwork, magical crafting, guarded archives
Hidden Truth: A concealed Warforged Creation Engine dedicated to Krom lies beneath the Library
Current Status: Publicly active; lower sealed chambers remain restricted after cleansing by the Aegis Order

Overview

The Ember Library is one of the great learned strongholds of the Winterlands: a fortified archive, alchemical college, scriptorium, and sanctuary of dangerous knowledge. Perched upon a wind-scoured rise of black stone and pale masonry, the Library is sometimes called the Northern Candle, for its towers burn with steady amber lights even through blizzard, siege, and long winter night.

To most travelers, the Ember Library is a fortress of books, scholars, artificers, and guarded wisdom. To the learned of Thronstadt, it is a church-protected treasure and strategic archive. To Wintershield, it is a vital academic ally. To the Church of the Flame, it is both a sacred partner and a place requiring watchful caution.

Few know the deeper truth: beneath the Library lies the Underforge of Krom, a hidden Warforged Creation Engine built during the Shattered Age as a desperate contingency against the armies of Feng. The engine was never used to create the army it was designed for. The Finding of the Flame and the rise of the Church halted Feng before such a grim measure became necessary.

For centuries, the Underforge slept.

Then came The Breach.

Description

The Ember Library rises like a walled monastery of flame-colored glass, black basalt, pale stone, and copper roofs gone green with age. Its towers are narrow and high, its walls thick enough to endure siege engines, and its gates watched by armored scribes whose halberds are etched with protective runes.

By day, the Library appears orderly and almost serene. Courtyards echo with the soft rasp of quills, the clatter of scroll cases, and the low chanting of apprentices memorizing catalogues. By night, the place changes. Amber lamps burn in every tower. Brass mirrors redirect watchfires across the ramparts. Alchemical furnaces glow beneath shuttered windows. Wind rattles the chains of the gatehouse, and one can sometimes hear deep, rhythmic sounds rising from beneath the foundations.

Most visitors never descend below the public archives.

Most residents are grateful for that.

Public Identity

The Ember Library is, first and foremost, a place of preservation. It gathers histories, battle records, divine treatises, magical formulae, family rolls, monster lore, alchemical discoveries, and forbidden writings deemed too dangerous for ordinary circulation.

It is loosely modeled after the great fortress-libraries of old tales: a place where knowledge is not freely taken, but earned.

Visitors seeking access are expected to bring something of value. This does not always mean coin. The Library prizes original knowledge above wealth.

Acceptable offerings may include:

  • A firsthand account of an unexplored ruin.
  • A verified monster observation.
  • A copied family chronicle thought lost.
  • A new alchemical recipe.
  • A recovered battlefield map.
  • A theological argument judged worthy of preservation.
  • A spell variant or ritual transcription.
  • A confession, testimony, or memoir of historical significance.

Those who bring nothing are rarely admitted beyond the outer halls.

Those who bring lies may never be admitted again.

History

Founding in the Shadow of War

The Ember Library began during the violent uncertainty of the Shattered Age, when the peoples of the western Winterlands feared that Feng and his armies might overrun the north before any lasting defense could be organized.

The earliest founders were archivists, priests, rune-smiths, alchemists, and war-scribes who believed that civilization could survive only if its memory survived. The Library was built not merely to hold books, but to endure catastrophe. Its walls were designed as fortifications. Its archives were fireproofed and warded. Its vaults were sunk deep into the mountain-stone.

At the same time, a smaller and more secretive circle of Krom-sworn artificers began work on a hidden project beneath the Library: a sacred-industrial engine capable of creating living defenders of metal, stone, wood, and divine spark.

They called it the Underforge of Krom.

The Underforge of Krom

The Underforge was created as a last resort. If Feng’s armies broke the west, if Wintershield fell, if the scattered peoples of the Winterlands could not rally, then the Library would awaken its hidden engine and create an army of tireless forged defenders.

These beings were not intended to be mindless constructs. Under Krom’s doctrine of lawful creation, each was to be given a name, a purpose, and a place in the rolls of the living. The creators believed that anything granted will, memory, and sacred duty must be treated as a person before the gods.

The early forged were few in number. Most served as wardens, archive guards, seal-bearers, and silent protectors of the lower halls. They were entered into the Library rolls as citizens and oath-bound defenders, not as property.

The greater army was never made.

The Finding of the Flame

Before the Underforge could be activated at full scale, the Church of the Flame arose. The Finding of the Flame gave the western Winterlands a spiritual and military center powerful enough to resist Feng. Thronstadt, Wintershield, and the early Church became the shield the region needed.

The secret artificers of the Ember Library judged that mass creation was no longer necessary. The Underforge was sealed, its schemata locked away, and the existing forged were allowed to continue as individuals within the Library’s hidden orders.

In public histories, the Library became known as a fortress of knowledge.

In private histories, it remained a fortress that had nearly become a factory of war.

Long Dormancy

For generations, the Underforge slept beneath oath-locks, rune doors, consecrated seals, and layered wards. Only the Arch-Scribe, the Master of Seals, and a handful of sworn custodians knew the full truth.

The public Library flourished. Its scribes copied histories. Its alchemists refined medicines and reagents. Its artificers built lanterns, locks, lenses, and defensive tools for the Winterlands. Scholars came from Thronstadt, Wintershield, and distant allied cities.

Yet beneath the Celestial Scriptorium, the Hall of Names remained silent.

Rows of unfinished frames stood in darkness.

The Engine waited.

Doctor Mirelle Vey, Heretic of Marrow

Reawakening of the Forge

In the year 14AG, the Empire intentionally weakened the ancient wards of a hidden Celestial Prison deep in the northern mountains. This disaster, later known as The Breach, unleashed ancient evils, miasma, and long-sealed horrors upon the Winterlands. The border city of West Gate was devastated, and many of its people were slain.

A fanatical Heretic of Marrow, excommunicated by both the Church of Marrow and the Church of the Flamer, somehow gained access to the Underforge and awoke it. Instead of the unknown divine spark that was meant to power it; it was awakened by Far Realm energy and forbidden Blood Magic. The corrupted Underforge became a nightmare of alien geometry and blood-fed creation. Krom’s lawful schemata twisted into self-rewriting diagrams. Naming tablets bled. Inert frames convulsed with stolen vitality. Living Captives were fed to fuel the blood magic in its arcane workings.

Before corrupted Warforged could be produced at any scale, the Aegis Order entered the sealed underlevels and cleansed the corrupted Engine. They cut away the blood-fed conduits, burned tainted schemata, restored Kromic inscriptions, and reconsecrated the Hall of Names under the light of the Flame.

The Creation Forge now sit awakened; powered by the Divine power of the Flame, its future uncertain.

Government and Leadership

The Ember Library is officially governed under the authority of Thronstadt, which considers the Library a strategic institution, cultural treasure, and protected arm of northern civilization. In practice, the Library retains considerable internal autonomy through its Arch-Scribe, senior scholars, wardens, and sealed custodians.

This arrangement has never been entirely comfortable.

Secular authorities view the Ember Library as a fortress, archive, and state asset: a place whose knowledge, defenses, and magical crafts must ultimately serve the survival of the realm. The religious voices of the Church of the Flame, the faithful of Krom, and certain orders of holy knights view it as something more sacred and dangerous: a storehouse of divine mysteries, forbidden lore, and old wounds that must be guarded by conscience rather than law alone.

Most days, these tensions are managed through ceremony, custom, and carefully worded charters.

On bad days, every locked door in the Ember Library becomes a political argument.

The Arch-Scribe

The Arch-Scribe is the local ruler of the Library and final authority over its archives, admissions, restricted texts, scholarly appointments, and sealed chambers. Although formally answerable to Thronstadt, the Arch-Scribe is traditionally granted wide latitude in matters of scholarship, containment, and internal discipline.

Only the Arch-Scribe knows all sealed histories of the Library.

This includes the true state of the Underforge.

The Council of Ash and Ink

The Council of Ash and Ink manages daily operations. It includes senior archivists, alchemists, artificers, wardens, and scribal masters.

Office Role
Master of Gates Controls admission, visitor permissions, and outer security
Master of Stacks Oversees the public and restricted archives
Master of Seals Maintains wards, locks, oath-doors, and hidden vaults
Master of Crucibles Oversees alchemical and artificer laboratories
Master of Lamps Supervises magical lighting, signaling mirrors, and fire-prevention wards
Master of Rolls Maintains genealogies, citizenship ledgers, oath records, and the names of the dead
Master of Quiet Blades Commands the Library’s internal guards and silent response teams

The Emerald Bow Detachment

The Order of the Emerald Bow, one of the knightly orders within the Knights of Rath, maintains a small permanent detachment within the Ember Library. These knights do not command the Library, nor do they serve as ordinary guards. Their role is narrower and more delicate: to act as neutral protectors, witnesses, escorts, and stabilizing presences when secular authority, religious concern, and scholarly secrecy come into conflict.

The Emerald Bow knights assigned to the Library are chosen specifically for temperance, caution, patience, and restraint. Hot-blooded crusaders and glory-seeking duelists are not welcome here. The Library requires knights who can stand beside a forbidden door for three years without opening it, listen to an argument between priests and magistrates without reaching for a sword, and recognize that sometimes the greatest act of courage is refusing to escalate.

Their presence reassures Thronstadt that the Library is not entirely beyond military oversight. It reassures the Church that dangerous lore is not guarded by scholars alone. It reassures the Library that the Knights of Rath are watching without occupying.

This balance is fragile, but so far, it has held.

Culture and Society

The Ember Library is a city of discipline, silence, and controlled curiosity. Its people believe that knowledge is sacred, but not harmless. A child raised within the Library learns early that a book may save a kingdom, doom a city, summon a demon, cure a plague, or begin a war.

Speech is not forbidden, but needless noise is frowned upon in most districts. Bells, chimes, and colored lanterns are used to signal emergencies. Fire is tightly controlled. Ink is rationed in some restricted halls. Certain stairways may only be used by those wearing the proper seal.

The culture of the Library is shaped by three competing obligations:

  • The duty to preserve knowledge.
  • The duty to prevent knowledge from becoming catastrophe.
  • The duty to obey Thronstadt without surrendering scholarly conscience.

This tension defines nearly every major debate within the Library.

The Library also maintains a small Bardic School, less flamboyant than the great colleges of Freeport or Lady Corinette’s grand halls, but highly respected for oral history, mnemonic verse, battlefield testimony, liturgical music, and the preservation of songs too old or dangerous to leave uncatalogued.

The Concordant Courtyard

The Concordant Courtyard is a quiet interior garden used for debate, reflection, music recitals, and formal welcomes. Four statues stand at its corners: Lazareth as patron of knowledge, Torgo as patron of discipline, Lady Corinette as patroness of music, and Stannis as patroness of freedom. Together, they represent the Library’s ideal balance: wisdom preserved, order maintained, beauty remembered, and thought left free enough to seek truth.

Traditions

The Gift of First Knowledge

No scholar is considered a true resident of the Ember Library until they contribute a piece of original knowledge to the archives. This may be a field report, translation, map, formula, testimony, monster study, or historical correction.

The value of the gift is judged by accuracy, usefulness, and rarity.

The Quiet Bell

When a scholar dies, a single bell is rung in the lower court. No speeches are given until the dead scholar’s unfinished works are collected, catalogued, and placed under proper custody.

Only then may mourning begin.

The Roll That Is Never Burned

The Ember Library never erases the name of a sworn resident, even in disgrace. Names may be marked, sealed, annotated, condemned, or hidden from public view, but they are not destroyed.

This custom is especially important to the forged of the Library.

The Kromic doctrine behind the custom states:

That which is made with name, will, and witness is not a tool to be discarded, but a soul to be accounted for.

The Three-Copy Rule

No dangerous schema, ritual, or creation formula may exist in a single uncontrolled copy. Such works are divided into three sealed records:

  • One held by the Arch-Scribe.
  • One held by the Master of Seals.
  • One hidden in a warded archive whose location changes by tradition and office.

This practice began after the sealing of the Underforge and became far stricter after The Breach.

Major Locations

The Outer Gate

The Outer Gate is a fortified entrance of black iron, pale stone, and bronze scriptwork. Visitors must declare their purpose and present their offering of knowledge here. The gate is watched by armed scribes and veteran guards trained to recognize magical deception.

A common inscription above the gate reads:

Bring truth, or bring silence.

The Ashen Cup

The Ashen Cup is the Library’s most famous public house, located within the permitted visitor quarter. It serves scholars, travelers, guards, and approved guests. Quiet debate is encouraged. Duels, spellcasting, and loud drunkenness are not.

Rumors at the Ashen Cup are often better organized than official archives elsewhere.

The Celestial Scriptorium

The Celestial Scriptorium is the heart of the public Library. Its high windows are set with amber and blue glass, casting warm light across rows of desks, copying stations, and suspended brass lamps.

The Scriptorium preserves religious texts, astronomical records, angelic fragments, Church histories, and pre-Flame accounts of the Shattered Age.

A sealed stair beneath the eastern lectern leads toward the hidden underlevels.

The Chamber of Ochre Light

This chamber is used for alchemical work, illumination experiments, pigment preparation, and the preservation of fragile manuscripts. Its windows are treated with ochre glass that filters harmful light and gives the room its name.

Some believe the Chamber’s oldest pigments were made from minerals taken from the same deep stone that surrounds the Underforge.

The Black Index

The Black Index is not a single room, but a rotating catalogue of forbidden, cursed, or restricted works. Only senior scholars may request access. Even then, the requested text may be delivered under guard, chained to a lectern, partially redacted, or accompanied by a confessor of the Church.

Subjects in the Black Index include:

  • The Far Realm.
  • Blood magic.
  • Pre-Shattered Age celestial prisons.
  • Names of sealed horrors.
  • Fengite murder rites.
  • Failed resurrection formulae.
  • Aberrant anatomy.
  • Creation schemata.
  • Records from The Breach.

The Emerald Bow Chapter Room

The Emerald Bow detachment maintains a modest chapter room near the inner wall, deliberately placed between the public archives and the restricted halls. It is not grand. The room contains a small shrine, a duty table, racks for bows and sidearms, sealed orders from Thronstadt, and a plain wooden board listing each knight’s watch rotation.

The chapter room is famous among the Library’s residents for its silence. The knights stationed here are expected to listen more than they speak.

The Underforge of Krom

The Underforge is the deepest and most secret part of the Ember Library. It is part temple, part forge, part archive, and part sealed battlefield.

Its main areas include:

Area Description
The Oath Descent A long stairway of black stone, sealed by doors that open only to sworn custodians
The Schema Vault A chamber of copper tablets, crystal codices, rune plates, and divided creation formulae
The Ember Crucible The central forge-vat where frames of wood, stone, metal, and divine craft were once assembled
The Hall of Names A solemn archive where each forged was to receive a name, oath, and legal standing
The Dormant Gallery Rows of incomplete or inactive frames standing like tomb effigies
The Ash-Sealed Gallery A quarantined section containing corrupted remains from the Breach
The Severed Conduits Blood-fed channels cut and cauterized during the Aegis cleansing
The Last Seal The final warded door leading to the lowest crucible, still opened only under dire need

The Underforge is not presently active.

At least, that is the official position.

The Hall of Names

The Hall of Names is perhaps the most sacred part of the Underforge. Here, each forged defender was to be named, witnessed, and entered into the rolls of the living.

The walls are lined with metal tablets bearing names in several scripts. Some are polished and honored. Some are blackened by corruption. Some are sealed behind small iron shutters.

A few tablets are blank.

No one knows why.

The Ash-Sealed Gallery contains the remains of corrupted forged, broken schema plates, and damaged components from the Breach. The area is heavily warded. Entry requires permission from the Arch-Scribe, the Master of Seals, and a representative of the Church or Aegis Order.

Even after cleansing, some custodians report hearing tapping sounds from within the sealed walls.

Notable Figures and Groups

Arch-Scribe Veyra Thornequill


Role: Current Arch-Scribe of the Ember Library
Description: A severe but fair human woman with silver-streaked black hair, ink-stained fingers, and a habit of pausing before every answer as thoughconsulting an invisible catalogue.
Personality: Controlled, precise, patient, and deeply burdened.
Motivation: Preserve the Library’s independence while ensuring the Underforge never again falls to corruption.
Secret/Hook: Thrust into power after the corruption and death of the previous Arch-Scribe at the hands of the Aegis Order. She worried the Church may use that as an excuse to consolidate power over the Library.

Commander Elian Voss of the Emerald Bow


Role: Commander of the Emerald Bow detachment
Description: A calm, gray-eyed half-drow knight of Rath known for ending conflicts with silence, posture, and a raised hand rather than threats. His armor is practical rather than ornate, marked only by a small emerald bow device over the heart.
Personality: Temperate, disciplined, careful, and difficult to provoke.
Motivation: Keep the peace between Thronstadt, the Church, the scholars, and the sealed orders of the Library.
Secret/Hook: Elian has standing orders from Thronstadt to seal the Library from the inside if the Underforge ever shows signs of renewed corruption.

The Emerald Bow Detachment

Role: Small resident detachment of the Knights of Rath Description: A carefully selected group of knights from the Order of the Emerald Bow, assigned to the Ember Library as guardians, witnesses, and peacekeepers. They are usually older, quieter, or unusually disciplined knights known for restraint rather than zeal. Personality: Temperate, cautious, observant, and slow to anger. Motivation: Prevent conflict between Thronstadt, the Church, Krom’s faithful, the Library’s scholars, and the sealed custodians. Secret/Hook: Several members believe their true duty is not to protect the Library from outsiders, but to protect the world from the Library if necessary.

Relationship with Other Powers

Faction / Location Relationship
Thronstadt Official governing authority; regards the Library as a strategic archive, fortress, and state-protected institution
Church of the Flame Ally and spiritual watchdog; respects the Library but fears its dangerous knowledge
Knights of Rath Maintains a small Emerald Bow detachment within the Library to preserve order, caution, and balance
Wintershield Academic and magical partner; Wintershield mages helped repair regional warding after The Breach
Aegis Order Cleansed the Underforge; retains moral authority over its sealed corruption
Faith of Krom Reveres the Underforge as wounded sacred craft rather than an abomination
Cults of Feng Would seek to destroy, corrupt, or seize the Engine if its existence became known
The Empire Historical enemy; responsible for The Breach and likely interested in any surviving creation technology
Surviving Forged Regard the Library as birthplace, home, prison, or grave, depending on the individual

The Ashen Cup

Tucked into one of Ember Library’s warmer interior halls, The Ashen Cup serves as the fortress-library’s informal commons, meeting hall, and tavern. It is a place where ink-stained scholars, road-worn knights, cautious pilgrims, and local laborers all mingle beneath vaulted stone arches and the watch of old bookshelves. Though quieter than a true city alehouse, it is far from solemn. Low conversation, the clink of tankards, the rustle of turning pages, and the crackle of firelight fill the chamber from dawn until well past midnight.

The tavern is broad and welcoming, built in sturdy stone and dark timber, with long communal tables, side alcoves for private discussion, and a massive hearth that keeps the worst of the Winterlands’ chill at bay. The greater complex rises beyond and above it, and while not every gallery or upper level is visible from the main floor, the sense of height and layered age is unmistakable. Shelves, carved niches, and ironbound reading stands line parts of the walls, giving the room the distinct feeling that one is drinking inside a living stronghold of memory rather than a simple inn.

Atmosphere

The Ashen Cup is warm, dim, and heavy with the scent of lamp oil, parchment, mulled drink, woodsmoke, and old bindings. The tone is usually calm, but never fully idle. Conversations here tend to be purposeful: quiet debates over theology, cautious political talk, expedition planning, the exchange of copied notes, and rumors gathered from roads too dangerous for most scribes to travel themselves.

Though the Library welcomes many guests, the tavern is watched with subtle care. Loud disorder, open blasphemy, vandalism of books, and obvious attempts to stir panic are dealt with swiftly. Most patrons learn quickly that this is a place where one may speak freely, but not foolishly.

Patrons

Common visitors to The Ashen Cup include:

  • Librarians, copyists, and archivists seeking warmth and conversation after long hours of work.
  • Knights, envoys, and retainers passing through on official business.
  • Travelers and mercenaries who have earned limited hospitality within Ember Library’s walls.
  • Locals from the surrounding region who come to trade news, petitions, or practical knowledge.
  • Quiet seekers of forbidden or dangerous lore, hoping to overhear the right name, rumor, or mistake.

Notable Features

  • The Hearth Tables: Long, scarred wooden tables where most public conversation occurs. Deals, debates, and chance meetings often begin here.
  • Reading Stands: Several ironbound stands hold chained common texts, local notices, copied sermons, and approved histories for casual reading.
  • Private Alcoves: Small curtained or recessed side tables allow discreet conversation, though true privacy is never guaranteed.
  • The Upper Gallery Access: A nearby stair and balcony connect the tavern space to reading rooms and guest corridors deeper within Ember Library.
  • The Watchful Staff: Servers and attendants are polite, but observant. They remember faces, habits, and who asked too many questions.